![]() ![]() Also, the game is quite forgiving, so completing a mission with a dead character only means that their XP gain is reduced significantly - they're automatically resurrected once they reach your ship - and losing a mission means paying a repair fee to start over. You don't have too many stats to deal with beyond health and attack power, so deep tweaking of a character isn't necessary. Numbers aren't outrageously large, so while inflicting damage in the single digits may not seem impressive, it makes things easier to calculate. Your movement and attack restrictions are presented in a graphical format instead of a numerical one, so you can see at a glance how far you can move before you lose the ability to attack. Successfully completing missions gets you loot as well as XP, which unlocks more abilities for each character, and loot gets you just about anything from extra equipment and equipment slots to new guns and crew members.Ĭompared to other strategy titles on the consoles, let alone PC, what you're presented with in Heist is a very simplified form of the genre. The missions have party limits, and the missions vary from simply looting a ship to eliminating everyone on board or any other combination of those scenarios and more. The genre's traits are still here, such as restricted movement per character per turn, and any attacks end the character's turn altogether. In this case, you're looking at the side-scrolling, turn-based strategy genre. Much like the titles that came before it, Heist takes on a completely different genre rather than building on any that had been explored before. Just wanting to save her way of life, she assembles a new crew and takes on odd jobs so she can get revenge against those who have wronged her. After being captured by one of the bandit groups, she escapes with all of her crew disassembled, save for one crewmember and her ship's pilot. Enter Piper Faraday, a pirate captain who is trying to get by on the outskirts of the colony. The robots have splintered off into different factions, like an oppressive government head, large swaths of lawless bandits called Scrappers, and simple colonists who just want to live off the asteroids and farm for minerals. The story takes place several hundreds of years after SteamWorld Dig the Earth has exploded, and the robots are still mining the galaxy. The latest entry in the series, SteamWorld Heist, remains lots of fun to play while further building upon the world with a totally different genre. Both games also happened to be tons of fun to play thanks to some simple but tight mechanics. The first title was a tower defense game that established the world, while SteamWorld Dig was an excavation game that further developed the world's lore. The games are also curiosities because each entry is vastly different. Nothing felt unfair.In the SteamWorld games, you're dealing with a post-human society where steam-powered, sentient robots explore the galaxy, but an Old West theme is prevalent throughout. ![]() I often felt my characters were just a step shy of the cover or shot I’d like to take, adding ripples to my strategy. I did feel badass when I landed impossible shots or ricocheted behind cover. It doesn’t help that the robots breath and move slightly while aiming. Players aim manually, and most weapons don’t have a laser sight, so long shots miss often. It’s a pretty brilliant progression system that drove me to replay levels if I lost a character or missed a chest.Ĭharacters move throughout each ship by taking a limited number of steps, highlighted in orange, before shooting or by “sprinting” to a further tile outlined in blue and giving up their shot for that turn. Stars represent Piper’s reputation, allowing her to intimidate blockades on the map, buy rare items and recruit new crewmates. Clearing every objective and nabbing the “epic swag” will net full stars for that level. Most missions have another objective, like reaching a specific point or taking out an important enemy. Each level is a randomly generated spaceship Piper’s crew must plunder and escape. ![]()
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